Allow different types of stealth
Bug #895180 reported by
MRMIdAS
This bug affects 8 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
Confirmed
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Wishlist
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Unassigned |
Bug Description
The amount of mods I've seen that use stealth for the allied spy is unreal, the workaround is to then give dogs a Sensors tag, which lets them see submarines, makes no sense.
SO, have different types of stealth (numbered for convenience) so spy's and subs have different kinds of stealth, that work the same way.
Tags could be
Cloak= - works same as always
cloak.type=1,2,3 - or however many you theoretically need.
Sensors= - works as before
Sensors.type=1,2,3 - which type of stealth it detects, based on cloak.type numbers
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I'm fairly sure I requested separate cloak sounds for land unit once upon a time that could be accomplished along side this.