I would use this feature just for the sake of not having to hear the "water submerge" sound for land Stealth vehicles.
EDIT: I just looked and found that there is, in fact, a request made by Blade for this exact feature on the second to last page of issues. The number is #0000251.
EDIT 2: And I just realised that this particular request does not propose to add different cloak sounds.
EDIT 3: Gragh. So many edits. Blade's request does not propose to do what this one does. I would propose something like:
where the unit that uses a given kind of stealth can be detected by any unit listed in that stealth type's CanBeDetectedBy list IF the detecting unit has Sensors.
I would use this feature just for the sake of not having to hear the "water submerge" sound for land Stealth vehicles.
EDIT: I just looked and found that there is, in fact, a request made by Blade for this exact feature on the second to last page of issues. The number is #0000251.
EDIT 2: And I just realised that this particular request does not propose to add different cloak sounds.
EDIT 3: Gragh. So many edits. Blade's request does not propose to do what this one does. I would propose something like:
[CloakTypes]
0=Submarine
1=Stealth
2=StealthAircraft
3=Fudge
4=SpyStealth
[Submarine] =_ANY_NAVAL_
Sound={whatever the submarine submerging sound is called}
CanBeDetectedBy
[Stealth] =_ANY_VEHICLE_ ,YAPSYT
Sound={stealth shield activation sound}
CanBeDetectedBy
[StealthAircraft] =_ANY_STRUCT_ ,_ANY_VEHICLE_
Sound={stealth shield activation sound}
CanBeDetectedBy
[Fudge] =_ANYTHING_
Sound={radiation death sound}
CanBeDetectedBy
[SpyStealth] =DOG,SDOG, YDOG,YADOG
Sound={stealth shield activation sound}
CanBeDetectedBy
[STLTHTNK]
Cloakable=yes
Cloak.Type=Stealth
where the unit that uses a given kind of stealth can be detected by any unit listed in that stealth type's CanBeDetectedBy list IF the detecting unit has Sensors.