Personally I think land cloaking does not make for good gameplay, except in the case of land mines or burrowed units. So I support the separation of land/naval cloak but see no worth in adding new tags/multiple types of cloak.
Cloakable=yes makes the unit cloaked. Naval=yes means submerged/naval-cloak, Naval=no means land-cloak. Simple. And detectors only need to work on their own type.
Personally I think land cloaking does not make for good gameplay, except in the case of land mines or burrowed units. So I support the separation of land/naval cloak but see no worth in adding new tags/multiple types of cloak.
Cloakable=yes makes the unit cloaked. Naval=yes means submerged/ naval-cloak, Naval=no means land-cloak. Simple. And detectors only need to work on their own type.