Divide cloaking abilities into different types

Bug #895856 reported by LH_Mouse
This bug report is a duplicate of:  Bug #895180: Allow different types of stealth. Edit Remove
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This bug affects 1 person
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Ares
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Bug Description

In original YR underwater units are the only units wth Cloakable=yes. That means Destroyers and Subs are able to detect non-naval units that are cloakable(e.g. the Shadow Tank in Mental Omega). Then I come up with an idea:

Suppose these are tags that control the cloaking behavior:
[TechnoTypeA]
Cloakable=yes
Cloak.Type=Submarine ; default
Cloak.Sound=NavalUnitEmerge ; default

[TechnoTypeB]
Sensors=yes
SensorSight=8
Sensor.Type=Submarine ; default

Then, for example:
[SNIPE] ; this unit works like that in Zero Hour
Cloakable=yes
Cloak.Type=GroundUnits
Cloak.Sound=SniperEmerge
Sensors=yes
SensorSight=14
Sensor.Type=GroundUnits

[SUB] ; no changes, all new tags are of default values
Cloakable=yes
Cloak.Type=Submarine
Cloak.Sound=NavalUnitEmerge
Sensors=yes
SensorSight=8
Sensor.Type=Submarine

[YURI]
Sensors=yes
SensorSight=7
Sensor.Type=Submarine,GroundUnits

Then, in this case, Snipers and Typhoon Subs are unable to detect each other since in different cloaking types. However they can both be seen by Yuri Clones.

**P.S. If possible, please recover buildings' ability to detect cloaked objects, which used to exist in RA2 but is missing in YR.

Revision history for this message
Blade (nadia-xy) wrote :

Why does almost every request you make already have a similar request already covering the functionality in the bug tracker? Definately a dupe.

Revision history for this message
reaperrr (reaperrr) wrote :

It's even a double-dupe.

LH_Mouse, the Search filter is there for a reason, in the future please check more thoroughly wether something similar has been requested already before filing another request. Most stuff has already been requested in one form or another.

Revision history for this message
DCoder DCoder (dcoder1337) wrote :

And I'm forced to draw your attention to http://bugs.renegadeprojects.com/view.php?id=1137#c5299 . Do pay attention to it.

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