Divide cloaking abilities into different types
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
Invalid
|
Wishlist
|
Unassigned |
Bug Description
In original YR underwater units are the only units wth Cloakable=yes. That means Destroyers and Subs are able to detect non-naval units that are cloakable(e.g. the Shadow Tank in Mental Omega). Then I come up with an idea:
Suppose these are tags that control the cloaking behavior:
[TechnoTypeA]
Cloakable=yes
Cloak.Type=
Cloak.Sound=
[TechnoTypeB]
Sensors=yes
SensorSight=8
Sensor.
Then, for example:
[SNIPE] ; this unit works like that in Zero Hour
Cloakable=yes
Cloak.Type=
Cloak.Sound=
Sensors=yes
SensorSight=14
Sensor.
[SUB] ; no changes, all new tags are of default values
Cloakable=yes
Cloak.Type=
Cloak.Sound=
Sensors=yes
SensorSight=8
Sensor.
[YURI]
Sensors=yes
SensorSight=7
Sensor.
Then, in this case, Snipers and Typhoon Subs are unable to detect each other since in different cloaking types. However they can both be seen by Yuri Clones.
**P.S. If possible, please recover buildings' ability to detect cloaked objects, which used to exist in RA2 but is missing in YR.
Why does almost every request you make already have a similar request already covering the functionality in the bug tracker? Definately a dupe.