unity-2d: does not parse QT_GRAPHICSSYSTEM env var
Bug #791852 reported by
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This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Unity |
Invalid
|
Undecided
|
Unassigned | ||
unity-2d |
Fix Released
|
Wishlist
|
Florian Boucault | ||
unity (Ubuntu) |
Invalid
|
Undecided
|
Unassigned | ||
unity-2d (Ubuntu) |
Fix Released
|
Undecided
|
Unassigned |
Bug Description
Starting launcher with
unity-2d-launcher -graphicssystem native
will make it operate with native graphicssystem mode.
This is needed on some devices for unity-2d to work flawlessly: (see 782326)
Starting launcher with
QT_GRAPHICSSYST
will not show a change. The default graphicssystem will still be used.
This shows that unity-2d-launcher is able to run in native graphicssystem mode but will not parse the QT_GRAPHICSSYSTEM environment var which is a problem.
Related branches
lp:~fboucault/unity-2d/respect_graphicssystem_env
- Ugo Riboni (community): Approve
-
Diff: 98 lines (+20/-8)4 files modifiedlauncher/app/launcher.cpp (+5/-2)
panel/app/main.cpp (+5/-2)
places/app/places.cpp (+5/-2)
spread/app/spread.cpp (+5/-2)
Changed in unity-2d: | |
status: | New → Confirmed |
Changed in unity (Ubuntu): | |
status: | New → Invalid |
Changed in unity: | |
status: | New → Invalid |
Changed in unity-2d: | |
importance: | Undecided → Wishlist |
Changed in unity-2d: | |
assignee: | nobody → Florian Boucault (fboucault) |
milestone: | none → 3.10 |
Changed in unity-2d (Ubuntu): | |
status: | New → Confirmed |
Changed in unity-2d: | |
status: | Confirmed → In Progress |
Changed in unity-2d (Ubuntu): | |
status: | Confirmed → In Progress |
Changed in unity-2d: | |
status: | In Progress → Fix Committed |
Changed in unity-2d (Ubuntu): | |
status: | In Progress → Fix Committed |
Changed in unity-2d: | |
milestone: | 3.10 → 3.8.8 |
Changed in unity-2d: | |
status: | Fix Committed → Fix Released |
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Same behaviour confirmed for unity-2d-places