Improve soldiers status display
Bug #794407 reported by
BeniH
This bug affects 3 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Won't Fix
|
Wishlist
|
GunChleoc |
Bug Description
Yesterday i ordered a rather huge assault. There where soldiers everywhere and the status indicators overlapped nearly everything. This way much of the game feeling went away.
I think it would be very nice, if the display of the status icons (training state and health bar) would only be shown if soldiers are in buildings OR if they are in the field AND the status-overlays are on (user pressed S(or was it C?) to show productivity of buildings)
Related branches
lp:~widelands-dev/widelands/bug-794407-soldier-stats
On hold
for merging
into
lp:widelands
- Widelands Developers: Pending requested
-
Diff: 1629 lines (+365/-340)40 files modifieddata/tribes/scripting/help/controls.lua (+2/-0)
src/economy/flag.cc (+1/-1)
src/economy/flag.h (+2/-2)
src/economy/portdock.h (+6/-2)
src/economy/road.h (+6/-2)
src/editor/editorinteractive.cc (+2/-11)
src/logic/map_objects/CMakeLists.txt (+1/-1)
src/logic/map_objects/bob.cc (+1/-1)
src/logic/map_objects/bob.h (+2/-2)
src/logic/map_objects/draw_text.h (+0/-44)
src/logic/map_objects/immovable.cc (+5/-5)
src/logic/map_objects/immovable.h (+5/-5)
src/logic/map_objects/info_to_draw.h (+34/-0)
src/logic/map_objects/map_object.cc (+11/-6)
src/logic/map_objects/map_object.h (+2/-2)
src/logic/map_objects/tribes/building.cc (+5/-7)
src/logic/map_objects/tribes/building.h (+2/-2)
src/logic/map_objects/tribes/constructionsite.cc (+2/-2)
src/logic/map_objects/tribes/constructionsite.h (+1/-1)
src/logic/map_objects/tribes/dismantlesite.cc (+2/-2)
src/logic/map_objects/tribes/dismantlesite.h (+1/-1)
src/logic/map_objects/tribes/productionsite.cc (+24/-10)
src/logic/map_objects/tribes/ship.cc (+4/-4)
src/logic/map_objects/tribes/ship.h (+1/-1)
src/logic/map_objects/tribes/soldier.cc (+111/-101)
src/logic/map_objects/tribes/soldier.h (+6/-5)
src/logic/map_objects/tribes/worker.cc (+1/-1)
src/logic/map_objects/tribes/worker.h (+1/-1)
src/network/gameclient.cc (+3/-4)
src/network/gamehost.cc (+2/-3)
src/wui/attack_box.cc (+1/-1)
src/wui/interactive_base.cc (+18/-8)
src/wui/interactive_base.h (+6/-4)
src/wui/interactive_gamebase.cc (+47/-12)
src/wui/interactive_gamebase.h (+8/-7)
src/wui/interactive_player.cc (+20/-43)
src/wui/interactive_player.h (+2/-2)
src/wui/interactive_spectator.cc (+9/-27)
src/wui/interactive_spectator.h (+4/-3)
src/wui/soldierlist.cc (+4/-4)
summary: |
- - Suggestion; only show soldiers status when showing building statistics - or when inside mil-building + Only show soldiers status when showing building statistics or when + inside mil-building |
Changed in widelands: | |
importance: | Undecided → Wishlist |
tags: | added: military ui |
Changed in widelands: | |
status: | Confirmed → In Progress |
assignee: | nobody → GunChleoc (gunchleoc) |
milestone: | none → build20-rc1 |
Changed in widelands: | |
milestone: | build20-rc1 → build21-rc1 |
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Hmmm.... it's actually during battle when I really want to see these things.
So I don't think your first suggestion is really helpful.
I do admit, that it doesn't look very nice, though, if your screen is cluttered with all
those indicators.
But maybe displaying the status could be toggled from the keyboard?
The programmers must answer this.