Comment 22 for bug 794407

Revision history for this message
BeniH (beni-hallinger) wrote : Re: Only show soldiers status when showing building statistics or when inside mil-building

True true, i was just dreaming a bit :)

With "after combat" i did not meant after the complete war, but after a individual engagement by two soldiers.
When they finish their fight, the remaining soldier could be marked that way. Besides that i do not think that crotches and bandages should be too "reminding to reality", unless they are blood soaked, what is not my intend. Unfortunately i cannot handle blender and i suck in graphics :(
But back to your situation with the sentry: its true that you loose some details and thats exactly why it would be great to have a toggle which shows the health bar. Personally i dont think that the decision to keep a sentry must be so fine granular but thats just my point of view. Im not the "micromanagement" player regarding militarism in widelands, as i werent in settlers-I (where there was absolutely no information on how much life where in my soldiers). The lack of such precise information would also add some rundomness and uncertainess (and unplannable-ness) to the game, which in my opinion would add to the thrill of widelands-warfare. War is always a risk and in reality a king also does not know that a individual soldier is "50% fine" - he just knows if his troops are combat ready or if they are ill. I think for the scale of my role in widelands (that of a kingdoms leader) this kind of information is just a little too detailed.

So again, a good first start is a simple toggle for health and the stats. I dont think that for health and training status two independent keys are required, just make a toggle for the header as a whole.