What about having two different keys to toggle levels and healtbar?
For example:
Pressing 'L' key, soldier levels are visible/hidden (Attack level, defense level, evasion level and health level not the health bar!!)
Pressing 'H' key, soldier health bar is visible/hidden. Only healt bar.
Explanation, during a training, only levels should be important for the player, so he or she can toggle off soldier health bars pressing 'H'. After some time, when he or she launch an assault, is more important to see soldier healthbars to make some important decision, like burning out your own buildings! So player can toggle them visible pressing 'H' again. Once a player has a very solid economy, and most of his soldiers are top leveled or simply if the player is creating a mass of low leveled soldiers and soldier level is not important, he or she can toggle off level simply pressing 'L'.
What about having two different keys to toggle levels and healtbar?
For example:
Pressing 'L' key, soldier levels are visible/hidden (Attack level, defense level, evasion level and health level not the health bar!!)
Pressing 'H' key, soldier health bar is visible/hidden. Only healt bar.
Explanation, during a training, only levels should be important for the player, so he or she can toggle off soldier health bars pressing 'H'. After some time, when he or she launch an assault, is more important to see soldier healthbars to make some important decision, like burning out your own buildings! So player can toggle them visible pressing 'H' again. Once a player has a very solid economy, and most of his soldiers are top leveled or simply if the player is creating a mass of low leveled soldiers and soldier level is not important, he or she can toggle off level simply pressing 'L'.
What do you think about this approach?