Launcher tile dragging shouldn't be masked
Bug #631443 reported by
Christian Giordano
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ayatana Design |
Fix Released
|
High
|
Unassigned | ||
Unity |
Fix Released
|
Low
|
Jay Taoko | ||
unity (Ubuntu) |
Fix Released
|
Undecided
|
Unassigned |
Bug Description
When dragging a tile out of the launcher, at the very last part of the action, the tile gets masked (cut). In the prototype it is still visible and over the content on the right. The amount of pixels required for the "undocking" seems exact to the specs. If it is a problem to keep the tile over the content on the right, I would reduce the movement so it "undocks" just after it reach the end of the visible area.
Related branches
lp:~unity-team/unity/unity.gord-design-launcher-bug-fixes
- Mikkel Kamstrup Erlandsen (community): Approve
-
Diff: 204 lines (+70/-22)4 files modifiedunity-private/launcher/quicklist-controller.vala (+3/-0)
unity-private/launcher/scroller-controller.vala (+2/-1)
unity-private/launcher/scroller-view.vala (+61/-17)
unity-private/launcher/scrollerchild-controller.vala (+4/-4)
Changed in unity: | |
importance: | Undecided → Low |
milestone: | none → backlog |
assignee: | nobody → Gord Allott (gordallott) |
Changed in ayatana-design: | |
importance: | Undecided → High |
Changed in unity: | |
assignee: | Gord Allott (gordallott) → nobody |
assignee: | nobody → Jay Taoko (jaytaoko) |
Changed in unity (Ubuntu): | |
status: | New → Triaged |
Changed in unity: | |
milestone: | backlog → 2010-09-16 |
Changed in ayatana-design: | |
status: | New → Fix Released |
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I am proposing a fix for this bug. The fix is to increase the right margin by 10 pixels, allowing the icons to be dragged outside of the launcher while they are still resisting the pull.