Infantry being created @ 0,0,0, cause uncertain
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
Fix Released
|
High
|
AlexB |
Bug Description
Playing SS with 0.1.945 and 0.1.985 has revealed a bizarre issue that is preventing AI games from ending. Computer players slowly accumulate large numbers of infantry of varying types (mostly pilot/survivor types though) @ coordinates 0,0,0.
It seems to be related to Survivors/Crews, but strangely doesn't occur to human players.
##### ADDITIONAL INFORMATION #####
In respect to this issue:
Mod related:
SSIONTROOP,E1 - crew/survivor types
SSIONTROOP, SSRCKTROOP, SSBLASTTRP, SSSPECOPs are in paradrops
SSRCKTROOP, SSHEAVYGUN are often used in IFV/APC attacks by AI
HUMVEE, SSFV - APC type vehicles that carry 3 infantry
Units with "AL" belong to a faction that has no crewed vehicles or ground APCs. This faction has yet to be the cause of this problem.
map09.yrm- An earlier 7 player game that suffered from this issue.
map10.yrm- A 4 player game that suffered from this issue.
Logs, maps, etc here
http://
Changed in ares: | |
milestone: | none → 0.2-rc1 |
importance: | Medium → High |
Changed in ares: | |
status: | In Progress → Triaged |
status: | Triaged → Fix Committed |
Bumping. As I noted on IRC some time ago, I was able to replicate this in basically unmodded Yuri's Revenge with no Ares features used, with Ares 0.1.986.
8 Soviet Engineers, 2 Terrorists and 2 Ivans. All of which happen to be used in Flak Track base-rush attacks.
There was also one E1, no clue how he got there. Only two TFs use E1s in transports, and only the Allied MCV, Harrier and Black Eagle have Crewed=yes.
*basically unmodded- using a micro balance mod that nerfs garrisoned Initiates, etc.