Playing SS with 0.1.945 and 0.1.985 has revealed a bizarre issue that is preventing AI games from ending. Computer players slowly accumulate large numbers of infantry of varying types (mostly pilot/survivor types though) @ coordinates 0,0,0.
It seems to be related to Survivors/Crews, but strangely doesn't occur to human players.
##### ADDITIONAL INFORMATION #####
In respect to this issue:
Mod related:
SSIONTROOP,E1 - crew/survivor types
SSIONTROOP, SSRCKTROOP, SSBLASTTRP, SSSPECOPs are in paradrops
SSRCKTROOP, SSHEAVYGUN are often used in IFV/APC attacks by AI
HUMVEE, SSFV - APC type vehicles that carry 3 infantry
Units with "AL" belong to a faction that has no crewed vehicles or ground APCs. This faction has yet to be the cause of this problem.
map09.yrm- An earlier 7 player game that suffered from this issue.
map10.yrm- A 4 player game that suffered from this issue.
Playing SS with 0.1.945 and 0.1.985 has revealed a bizarre issue that is preventing AI games from ending. Computer players slowly accumulate large numbers of infantry of varying types (mostly pilot/survivor types though) @ coordinates 0,0,0.
It seems to be related to Survivors/Crews, but strangely doesn't occur to human players.
##### ADDITIONAL INFORMATION #####
In respect to this issue:
Mod related:
SSIONTROOP,E1 - crew/survivor types
SSIONTROOP, SSRCKTROOP, SSBLASTTRP, SSSPECOPs are in paradrops
SSRCKTROOP, SSHEAVYGUN are often used in IFV/APC attacks by AI
HUMVEE, SSFV - APC type vehicles that carry 3 infantry
Units with "AL" belong to a faction that has no crewed vehicles or ground APCs. This faction has yet to be the cause of this problem.
map09.yrm- An earlier 7 player game that suffered from this issue.
map10.yrm- A 4 player game that suffered from this issue.
Logs, maps, etc here www.eva251. ppmsite. com/Downloads/ AresDebug/ debug4. rar
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