When I test for it, it only happens with vehicles. Does not occur on aircraft or building survivors. I have the following infantry for testing/mod purposes. [ALLBASIC] Pip=white Cost=50 Name=---- Pilot Size=99 Armor=flak Image=pilot;CONS Owner=CACOUNTRY2,CACOUNTRY1,CACOUNTRY0,YuriCountry,Russians,Africans,Confederation,Arabs,British,French,Germans,Americans,Alliance ForbiddenHouses=CACOUNTRY0,CACOUNTRY1,CACOUNTRY2,Russians,Africans,Confederation,Arabs,YuriCountry,British,French,Germans,Americans,Alliance Sight=5 Speed=5 Points=5 UIName=NOSTR:Aircraft Pilot IFVMode=2 Primary=M1Carbine Soylent=10 Category=Soldier DieSound=GIDie Occupier=no Strength=300 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} TechLevel=35 Trainable=no VoiceMove=GIMove CrushSound=InfantrySquish ThreatPosed=5 VoiceAttack=GIAttackCommand VoiceSelect=GISelect MovementZone=Infantry PhysicalSize=1 ;Prerequisite=none ImmuneToVeins=yes Insignificant=no VoiceFeedback=GIFear VoiceSpecialAttack=GIMove IsSelectableCombatant=yes AllowedToStartInMultiplayer=no ImmuneToPsionics=yes CanBeReversed=no [ALLBASIC2] Pip=white Cost=50 Name=---- Tech Soldier Size=99 Armor=flak Image=CONS Owner=CACOUNTRY2,CACOUNTRY1,CACOUNTRY0,YuriCountry,Russians,Africans,Confederation,Arabs,British,French,Germans,Americans,Alliance ForbiddenHouses=CACOUNTRY0,CACOUNTRY1,CACOUNTRY2,Russians,Africans,Confederation,Arabs,YuriCountry,British,French,Germans,Americans,Alliance Sight=5 Speed=5 Points=5 UIName=NOSTR:Civilian Tech Soldier IFVMode=2 Primary=M1Carbine Soylent=10 Category=Soldier DieSound=GIDie Occupier=no Strength=200 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} OccupyPip=PersonRed TechLevel=35 Trainable=no VoiceMove=GIMove CrushSound=InfantrySquish ThreatPosed=5 VoiceAttack=GIAttackCommand VoiceSelect=GISelect MovementZone=Infantry PhysicalSize=1 ;Prerequisite=none ImmuneToVeins=yes Insignificant=no VoiceFeedback=GIFear VoiceSpecialAttack=GIMove IsSelectableCombatant=yes AllowedToStartInMultiplayer=no ImmuneToPsionics=yes CanBeReversed=no [ALLBASIC3] Pip=Blue Cost=200 Name=---- Engineer survivor Size=99 Armor=none Image=ENGINEER Owner=CACOUNTRY2,CACOUNTRY1,CACOUNTRY0,YuriCountry,Russians,Africans,Confederation,Arabs,British,French,Germans,Americans,Alliance ForbiddenHouses=CACOUNTRY0,CACOUNTRY1,CACOUNTRY2,Russians,Africans,Confederation,Arabs,YuriCountry,British,French,Germans,Americans,Alliance Sight=4 Speed=4 Points=5 UIName=NOSTR:Engineer Survivor IFVMode=1 Soylent=75 Category=Soldier DieSound=EngAllDie Engineer=yes Strength=200 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} TechLevel=35 Trainable=no VoiceMove=EngAllMove CrushSound=InfantrySquish VoiceEnter=EngAllMove ThreatPosed=0 VoiceAttack=EngAllMove VoiceSelect=EngAllSelect MovementZone=Infantry PhysicalSize=1 Prerequisite=Barracks VoiceCapture=EngAllAttackCommand ImmuneToVeins=yes Insignificant=no VoiceFeedback=EngAllFear LeadershipRating=3 PreventAttackMove=yes SpecialThreatValue=1 VoiceSpecialAttack=EngAllAttackCommand BuildTimeMultiplier=1.75 IsSelectableCombatant=no AllowedToStartInMultiplayer=no ImmuneToPsionics=no CanBeReversed=no [ALLBASIC4] Pip=white Cost=50 Name=---- Tank Operator Size=99 Armor=flak Image=CONS Owner=CACOUNTRY2,CACOUNTRY1,CACOUNTRY0,YuriCountry,Russians,Africans,Confederation,Arabs,British,French,Germans,Americans,Alliance ForbiddenHouses=CACOUNTRY0,CACOUNTRY1,CACOUNTRY2,Russians,Africans,Confederation,Arabs,YuriCountry,British,French,Germans,Americans,Alliance Sight=5 Speed=5 Points=5 UIName=NOSTR:Vehicle Technician IFVMode=2 Primary=M1Carbine Soylent=10 Category=Soldier DieSound=GIDie Occupier=no Strength=300 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} TechLevel=35 Trainable=no VoiceMove=GIMove CrushSound=InfantrySquish ThreatPosed=5 VoiceAttack=GIAttackCommand VoiceSelect=GISelect MovementZone=Infantry PhysicalSize=1 ;Prerequisite=none ImmuneToVeins=yes Insignificant=no VoiceFeedback=GIFear VoiceSpecialAttack=GIMove IsSelectableCombatant=yes AllowedToStartInMultiplayer=no ImmuneToPsionics=yes CanBeReversed=no CrewEscape=100% for testing, normally it's 50% for mod. My aircraft use tags as Graion posted above. Originally my tank just relied on westwood survivors for tanks, but after testing I wanted to remove the possibility that building survivors were not at fault. As a result I codded ARES survivor tags to all tanks like so: Crewed=yes Survivor.Side0=ALLBASIC4;2/2/12 added in for tank Testing. Survivor.Side1=ALLBASIC4;2/2/12 added in for tank Testing. Survivor.Side2=ALLBASIC4;2/2/12 added in for tank Testing. Survivor.Side3=ALLBASIC4;2/2/12 added in for tank Testing. Survivor.Side4=ALLBASIC4;2/2/12 added in for tank Testing. Survivor.Side6=ALLBASIC4;2/2/12 added in for tank Testing. Only ALLBASIC4 appear during my tests. ALLBASIC,ALLBASIC2, and ALLBASIC3 did not show up as ,0,0,0, For tests I run a custom made map where it literary spawn hundreds of units and aircraft's controlled by AI, which I destroy, I keep running this till a map screenshot shows a infantry created at ,0,0,0, in map screenshot. This usually doesn't take to long and I usually run across this issue in normal games against ai in my mod as well.