I think filling up stopped buildings (but with a lower priority) is a good idea. When the shortage of the input ware is overcome or the building's output is needed, it can immediately restart working. As already mentioned, the player can set the max fill indicator to zero if he does not want that.
I think filling up stopped buildings (but with a lower priority) is a good idea. When the shortage of the input ware is overcome or the building's output is needed, it can immediately restart working. As already mentioned, the player can set the max fill indicator to zero if he does not want that.