Stopped production sites do not have their reserves filled
Bug #902807 reported by
Angelo Locritani
This bug affects 2 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Wishlist
|
Unassigned |
Bug Description
May be related to bug536570, but I've seen that if you stop a building, than reduce the waresqueue to 0 and then raise it again, the queue will remain empty.
To reproduce, simply build a wood hardener, let it fill, stop production, low the amount you want to store into, wait the wares going out, raise again.
Related branches
lp:widelands
- GunChleoc (community): Disapprove
- Murtaza: Pending requested
-
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src/ui_fsmenu/internet_lobby.cc (+6/-4)
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src/website/map_info.cc (+12/-39)
src/website/map_object_info.cc (+81/-249)
utils/update_authors.py (+71/-16)
Changed in widelands: | |
status: | Incomplete → Confirmed |
milestone: | none → build19-rc1 |
Changed in widelands: | |
status: | Fix Committed → Fix Released |
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This is not strictly speaking a bug, but it's a fair point. Stopped buildings do not get deliveries so that you have fewer idle wares "wasted" inside them. Now that the number of wares can be set explicitly by the player, perhaps this behaviour should be changed to give the player more control.