Hiding immovables shows how the land will be usable when the player has harvested the resources (talking about trees and rocks here). I am sometimes interested in where players can build big buildings or buildings at all (e.g. for military influence), but this is currently impossible without removing the forest first. If instead I could hide the forest (and the build help would get updated), this was super useful.
Critters are rather small and do rarely disturb my view.
I am unsure whether immovables should be removed. As you mention, they might be used to create nice visual effects.
Hiding immovables shows how the land will be usable when the player has harvested the resources (talking about trees and rocks here). I am sometimes interested in where players can build big buildings or buildings at all (e.g. for military influence), but this is currently impossible without removing the forest first. If instead I could hide the forest (and the build help would get updated), this was super useful.
Critters are rather small and do rarely disturb my view.
I am unsure whether immovables should be removed. As you mention, they might be used to create nice visual effects.