Comment 1 for bug 771838

Revision history for this message
Astuur (wolfsteinmetz) wrote :

I am very much in favor of this suggestion,
but I am unsure whether this change alone
can explain the obvious differences in coastline shaping
that we can see comparing the WL to the S2 editor.

To further demonstrate the differences, I have prepared
a sample from the S2 editor that I attach here.

Please notice, how it is possible in the S2 editor to
form convex and concave borders (depending on
which terrain type you paint first).
I don't know how this is done, but the effect is more
pleasing than the straight tile characteric in the WL editor.

Please also note, how the water level is unaffected
by altitude changes.
(the WL editor requires tedious work for this and
sometimes cannot deliver convincing results.)
Mapmakers would probably like this feature.

On a sidenote I think that WL Editor either does a
stronger smoothing of the altitude profile, prohibiting
abrupt changes, or else uses a shading that
gives the impression of less altitude change.
Compared to its WL counterpart, the S2 Editor
seems to allow steeper mountains and valleys.