Empire Tut 2 - missing event when barbarians are detected
Bug #741142 reported by
LAZA
This bug affects 2 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Medium
|
Unassigned |
Bug Description
i made a very strange experience when i played the second tutorial of the empire:
i expanded fast but my industries was running behind, still got no coal mine or iron mine and was building the infrastructure for those at the moment.
the enemy (barbarians) exanded also (new behavior?) and we meet at the south of the coal mountain. he build an outpost and attack directly (after 1:55 h)
for those event (detected enemy) i got no message nor the possibility to build enhanced military buildings so i stuck at the barracks and was lost.
i was never able to defend an building cause the barbarians attacked with 4, 5 soldiers and my maximum is 2 in an sentry.
bzr5891 on Windows 7 in Virtualbox
Related branches
lp:~lcsand/widelands/fix-bug-741142
- Widelands Developers: Pending requested
-
Diff: 36 lines (+3/-3)2 files modifiedcampaigns/emp02.wmf/scripting/mission_thread.lua (+3/-2)
campaigns/emp02.wmf/scripting/starting_conditions.lua (+0/-1)
Changed in widelands: | |
assignee: | nobody → Leif Sandstede (widelands-sandstede) |
Changed in widelands: | |
status: | Confirmed → In Progress |
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Sounds strange. I have not seen the barbarian player on that map get out from it's starting area before. Could you please attach a savegame or replay of this game?