Comment 5 for bug 741142

Revision history for this message
Nicolai Hähnle (nha) wrote :

I see two approaches to fixing that:

(1) Make the scenario more deterministic by explicitly forbidding the AI to expand beyond a certain point. The stone barrier is supposed to prevent enemy expansion, but the AI might by chance build a lot of quarries and then expand.

(2) Change the logic of the scenario so that advanced military buildings become unlocked as soon as the player can see the enemy's territory.