Comment 7 for bug 736376

Revision history for this message
fuchur (fuchur77) wrote :

I played this campaign last week for the first time (build 5800 I think) and I had enough time to build the ships. Maybe it helped that I cheated a bit... As I know widelands since build 12 or 13 I already had a warehouse in the mountains before I was asked to build one. Same with the horses. Another failure of mine was to read the message too quickly so I built 3 shipyards. Maybe these buildings should be disabled until the player is asked to build them.

To the topic with the news: If I continuously had watched the coast line and destroyed every building in danger I wouldn't have been able to build the necessary buildings around the lake to finish the ships. So I ignored a lot of these news messages. If it is intended that the player should save all the workers (are they really dying if the building is flooded?) the winning condition should be modified. At least to save a certain percentage of workers.