atlantean: water rising too fast --> can't end mission / messages
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Won't Fix
|
Undecided
|
Unassigned |
Bug Description
I played this scenario my first time with bzr 5886 under Windows 7 in Virtualbox 4.0.4 (Host: Ubuntu 10.04.2) and for me worked everything good and well but i had at the end some problems:
1. The water risens too fast, i can't evade everything out of my HQ.
For this, i can't finish the scenario cause i had no worker for the dockyard - no iron to build the missing equipment Also the place to build is very small, the trees grow very fast and are a lot around the sea.
The 'hero' (odul?) who comes up with the idea should be in the HQ if the event is triggered so an continuance is trusted.
2. The masses of messages that the water risens is very annoying and the news permanently pops up with this.
Why not as a normal message a sound and for the first warning an pop up of the news.
But please not every time, it blocks permanently the sight where you wanna build, etc...
3. The event 'water rising' should be triggered not before the player himself had found the sea and so have only a little bit work to do.
I will try it at the weekend again (hope for a new pre-release :-) and now i know whats coming so i change my strategy a bit, expand further and report then again if there are more/other problems.
Thanks for the feedback!
1. This is intentional. You should not be able to salvage every ware in the HQ but you should make a choice of what is important for success.
2. This is also intentional. With the building, you also loose the worker. You should rip the buildings before the sea kills them.
3. The scenario should be challenging, so I am not of your opinion.
I am unsure though if we met the correct balance, therefore I am very grateful for your comments and leave this bug open for further discussion ( also from other play testers).