Comment 5 for bug 730178

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Hans Joachim Desserud (hjd) wrote : Re: Variable startup ressources

This was surprisingly easy. Over roughly two hours effective time (including testing) I have created the attached starting condition. It is basically the barbarians, cut down to the bare minimum you need to establish yourself. Thus the name hardcore (comparable to other games with either hardcore or ironman mode)
* You only have enough resources to build one lumberjack's hut, nothing else.
* You have the required workers to establish and supply metalworks, which will produce everything else you need.
* You have one soldier in case there is no iron nearby and you need to expand.

If you want to test it just place the attached file in tribes/barbarians/scripting. I will be impressed if anyone actually get anywhere with this against normal enemies. I doubt this should be included in the game, but may be an example of how easy it is to get started just by copying and modifying one of the existing starting conditions.