-- ======================================================================= -- Start conditions for Headquarters Medium -- ======================================================================= use("aux", "infrastructure") set_textdomain("tribe_barbarians") init = { name = _ "Hardcore", func = function(player, shared_in_start) local sf = wl.Game().map.player_slots[player.number].starting_field if shared_in_start then sf = shared_in_start else player:allow_workers("all") end hq = prefilled_buildings(player, { "headquarters", sf.x, sf.y, wares = { trunk = 3, }, workers = { blacksmith = 1, smelter = 1, builder = 1, carrier = 10, ferner = 1, geologist = 1, ["lime-burner"] = 1, lumberjack = 2, miner = 2, ranger = 1, stonemason = 1, hunter = 1, farmer = 1, fisher = 1, baker = 1, innkeeper = 1, burner = 1 }, soldiers = { [{0,0,0,0}] = 1, } }) end } return init