I attached another patch fixing some translation issues.
Another problem: In
campaigns/atl01.wmf/scripting/init.lua line 77 is wrong:
(_"We lost a %s to the ocean!"):format(f.immovable.name)
The f.immovable.name is the internal name of an object including "_". It should be replaced by the human readable text and also by the translated one.
Also I think when sinking starts a new note would be helpful, that a warehouse in the hills is a good idea and also that moving essential stuff like tools, people and wood to this new warehouse seems sensible.
I attached another patch fixing some translation issues.
Another problem: In
campaigns/ atl01.wmf/ scripting/ init.lua line 77 is wrong:
(_"We lost a %s to the ocean!" ):format( f.immovable. name)
The f.immovable.name is the internal name of an object including "_". It should be replaced by the human readable text and also by the translated one.
Also I think when sinking starts a new note would be helpful, that a warehouse in the hills is a good idea and also that moving essential stuff like tools, people and wood to this new warehouse seems sensible.