=== modified file 'campaigns/atl01.wmf/scripting/texts.lua' --- campaigns/atl01.wmf/scripting/texts.lua 2010-11-21 21:05:46 +0000 +++ campaigns/atl01.wmf/scripting/texts.lua 2010-11-27 14:04:06 +0000 @@ -144,7 +144,7 @@ obj_spidercloth_production = { name = "obj_spidercloth_production", title = _ "Build a spiderfarm and a weaving mill", - body = obj_text(_"Establish a spidercloth production", + body = obj_text(_"Establish a spidercloth production", _ [[The weavers produce spidercloth and tabards in the weaving-mill. Spidercloth is needed for the construction of some buildings and clothing while tabards are the uniforms of soldiers. The weaving-mill needs gold yarn and spider yarn @@ -159,7 +159,7 @@ obj_make_heavy_industry_and_mining = { name = "obj_make_heavy_industry_and_mining", title = _ "Build industry and mines", - body = obj_text(_"Build industry and mines", + body = obj_text(_"Build industry and mines", _ [[Iron ore, gold ore and coal are mined in the respective mines. The crystal mine is digging for crystal, quartz and diamond - all of them are rare materials and very seldom found. While it searches for them, it produces a lot of stone.
@@ -187,7 +187,7 @@ obj_horsefarm_and_warehouse = { name = "obj_horsefarm_and_warehouse", title = _"Build a warehouse and a horsefarm", - body = obj_text(_"Build a warehouse and a horsefarm", + body = obj_text(_"Build a warehouse and a horsefarm", _ [[As your road network gets longer and more complicated, you should employ horses to help out your carriers. Horses are bred in horsefarms using water and corn. A warehouse will also help to ensure your transportation system does not @@ -197,7 +197,7 @@ obj_build_ships = { name = "obj_build_ships", title = _ "Build 3 ships to escape from the island", - body = obj_text(_"Escape from the island", + body = obj_text(_"Escape from the island", _ [[There is a lake at the top of the island. Build 3 ships in these waters and you might be able to rescue your people when the island is swallowed completely by the ocean. Build a shipyard close to the lake to start @@ -455,7 +455,7 @@ }, { title = _ "Jundlina replies", - body = jundlina(_"Jundlina nods", + body = jundlina(_"Jundlina nods", _ [[I have considered this, Sidolus. I think, it is about time. We will make this a priority for now. You shall get your industry and soon!]] ) .. new_objectives(obj_make_heavy_industry_and_mining) @@ -629,8 +629,8 @@ }, { title = _ "Jundlina replies", - body = jundlina(_ [[ -Your red hair is a signal from the fire god. I will trust you and support your + body = jundlina(_ +[[Your red hair is a signal from the fire god. I will trust you and support your plan. Our survival lays in your hands now, Ostur.

Swift now, we need a house for Ostur next to the lake and we need planks, trunks and spidercloth for the construction there. Forget about @@ -643,8 +643,8 @@ scenario_won = { { title = _ "Jundlina is relieved", - body = jundlina(_"Jundlina", _ [[ -Praise Satul! Ostur, the young ship builder did it. We have three ships - + body = jundlina(_"Jundlina", _ +[[Praise Satul! Ostur, the young ship builder did it. We have three ships - never have I seen sturdier ones - with enough room to carry all of us and some wares too. And this rescue came just in time: Lutas is about to swallow the rest of this island, the water rises faster by the hour. But we can make our escape