=== modified file 'campaigns/atl01.wmf/scripting/texts.lua'
--- campaigns/atl01.wmf/scripting/texts.lua 2010-11-21 21:05:46 +0000
+++ campaigns/atl01.wmf/scripting/texts.lua 2010-11-27 14:04:06 +0000
@@ -144,7 +144,7 @@
obj_spidercloth_production = {
name = "obj_spidercloth_production",
title = _ "Build a spiderfarm and a weaving mill",
- body = obj_text(_"Establish a spidercloth production",
+ body = obj_text(_"Establish a spidercloth production", _
[[The weavers produce spidercloth and tabards in the weaving-mill. Spidercloth
is needed for the construction of some buildings and clothing while tabards
are the uniforms of soldiers. The weaving-mill needs gold yarn and spider yarn
@@ -159,7 +159,7 @@
obj_make_heavy_industry_and_mining = {
name = "obj_make_heavy_industry_and_mining",
title = _ "Build industry and mines",
- body = obj_text(_"Build industry and mines",
+ body = obj_text(_"Build industry and mines", _
[[Iron ore, gold ore and coal are mined in the respective mines. The crystal mine
is digging for crystal, quartz and diamond - all of them are rare materials and
very seldom found. While it searches for them, it produces a lot of stone.
@@ -187,7 +187,7 @@
obj_horsefarm_and_warehouse = {
name = "obj_horsefarm_and_warehouse",
title = _"Build a warehouse and a horsefarm",
- body = obj_text(_"Build a warehouse and a horsefarm",
+ body = obj_text(_"Build a warehouse and a horsefarm", _
[[As your road network gets longer and more complicated, you should employ
horses to help out your carriers. Horses are bred in horsefarms using water and
corn. A warehouse will also help to ensure your transportation system does not
@@ -197,7 +197,7 @@
obj_build_ships = {
name = "obj_build_ships",
title = _ "Build 3 ships to escape from the island",
- body = obj_text(_"Escape from the island",
+ body = obj_text(_"Escape from the island", _
[[There is a lake at the top of the island. Build 3 ships in these waters
and you might be able to rescue your people when the island is swallowed
completely by the ocean. Build a shipyard close to the lake to start
@@ -455,7 +455,7 @@
},
{
title = _ "Jundlina replies",
- body = jundlina(_"Jundlina nods",
+ body = jundlina(_"Jundlina nods", _
[[I have considered this, Sidolus. I think, it is about time. We will make this
a priority for now. You shall get your industry and soon!]]
) .. new_objectives(obj_make_heavy_industry_and_mining)
@@ -629,8 +629,8 @@
},
{
title = _ "Jundlina replies",
- body = jundlina(_ [[
-Your red hair is a signal from the fire god. I will trust you and support your
+ body = jundlina(_
+[[Your red hair is a signal from the fire god. I will trust you and support your
plan. Our survival lays in your hands now, Ostur.
Swift now, we need a house for Ostur next to the lake and we need
planks, trunks and spidercloth for the construction there. Forget about
@@ -643,8 +643,8 @@
scenario_won = {
{
title = _ "Jundlina is relieved",
- body = jundlina(_"Jundlina", _ [[
-Praise Satul! Ostur, the young ship builder did it. We have three ships -
+ body = jundlina(_"Jundlina", _
+[[Praise Satul! Ostur, the young ship builder did it. We have three ships -
never have I seen sturdier ones - with enough room to carry all of us and some
wares too. And this rescue came just in time: Lutas is about to swallow the rest
of this island, the water rises faster by the hour. But we can make our escape