changing the buildcaps would as well mean, that you could build big buildings side by side - so that's no option for me.
To Nicolais comment: it can only happen with big buildings at the moment, which is because big buildings block some fields/nodes around as well. So can't we just change the movecaps at the fields that the bigger buildings "block"? something like a special movecap - so no streets can be build, but fugitives and other "none street walkers" can pass the "blocked" fields/nodes ?
changing the buildcaps would as well mean, that you could build big buildings side by side - so that's no option for me.
To Nicolais comment: it can only happen with big buildings at the moment, which is because big buildings block some fields/nodes around as well. So can't we just change the movecaps at the fields that the bigger buildings "block"? something like a special movecap - so no streets can be build, but fugitives and other "none street walkers" can pass the "blocked" fields/nodes ?