Comment 5 for bug 566937

Revision history for this message
Chuck Wilder (chuckw20) wrote : Re: [Bug 566937] Re: Add a cool "stalking" cycle for hunter worker

Could worker travelling speed for a/any walk cycle be made controllable by a
conf parameter?

On Tue, Apr 20, 2010 at 9:25 AM, Chuck Wilder <email address hidden> wrote:

> For added incentive :), the additional walkcycle(s) could conceivably be
> employed for other workers. Soldiers could "charge" during an attack, for
> example. Also, an additional walkload cycle could be utilised for
> retreating wounded soldiers who could be shown "limping" home.
>
> Overall, I guess what is desired is more flexibility for animation
> possibilities. Witness bug reports #536505, #553180 and the venerable
> #536368.
>
>
>
>
> On Tue, Apr 20, 2010 at 6:37 AM, Dwarik <email address hidden> wrote:
>
>> i'll be adding some of the features discussed in the idle worker
>> animation soon. including alternate animations
>>
>> ** Changed in: widelands
>> Assignee: (unassigned) => Dwarik (victor-pelt)
>>
>> --
>> Add a cool "stalking" cycle for hunter worker
>> https://bugs.launchpad.net/bugs/566937
>> You received this bug notification because you are a direct subscriber
>> of the bug.
>> Status in Widelands: Confirmed
>>
>> Bug description:
>> The hunter worker should have a different posture and activity when
>> actively tracking/stalking an animal than the normal walk cycle.
>>
>> Currently there is only one walk cycle for the hunter worker. A second
>> walk cycle is necessary to show him/her actively hunting. Walkload isn't
>> applicable because it is used for returning with the meat ware.
>>
>> To unsubscribe from this bug, go to:
>> https://bugs.launchpad.net/widelands/+bug/566937/+subscribe
>>
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>