Comment 4 for bug 566937

Revision history for this message
Chuck Wilder (chuckw20) wrote : Re: [Bug 566937] Re: Add a cool "stalking" cycle for hunter worker

For added incentive :), the additional walkcycle(s) could conceivably be
employed for other workers. Soldiers could "charge" during an attack, for
example. Also, an additional walkload cycle could be utilised for
retreating wounded soldiers who could be shown "limping" home.

Overall, I guess what is desired is more flexibility for animation
possibilities. Witness bug reports #536505, #553180 and the venerable
#536368.

On Tue, Apr 20, 2010 at 6:37 AM, Dwarik <email address hidden> wrote:

> i'll be adding some of the features discussed in the idle worker
> animation soon. including alternate animations
>
> ** Changed in: widelands
> Assignee: (unassigned) => Dwarik (victor-pelt)
>
> --
> Add a cool "stalking" cycle for hunter worker
> https://bugs.launchpad.net/bugs/566937
> You received this bug notification because you are a direct subscriber
> of the bug.
> Status in Widelands: Confirmed
>
> Bug description:
> The hunter worker should have a different posture and activity when
> actively tracking/stalking an animal than the normal walk cycle.
>
> Currently there is only one walk cycle for the hunter worker. A second
> walk cycle is necessary to show him/her actively hunting. Walkload isn't
> applicable because it is used for returning with the meat ware.
>
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