I Investigated OpenGL for widelands before. When using it, we loose our cuddly 2D look and get smeary, blocky, triangely 3D Surfaces. I vote for having this feature, but the _optics must not change_. Widelands should not be another 3D game.
I Investigated OpenGL for widelands before. When using it, we loose our
cuddly 2D look and get smeary, blocky, triangely 3D Surfaces. I vote for
having this feature, but the _optics must not change_. Widelands should not
be another 3D game.