Rendering speedup with openGL
Bug #536491 reported by
Nasenbaer
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Wishlist
|
Timowi |
Bug Description
(This is allready on our Roadmap in the wiki, but I add it here, to make it more visible.)
A rendering speedup with OpenGL should be implemented. This will higher the fps enormously and (as soon as "max fps" is implemented) will spare CPU work.
A good way to show the difference is the Siedler 2.5 RTTR project (http://
Related branches
tags: | added: graphic |
tags: | added: speed |
Changed in widelands: | |
status: | In Progress → Fix Committed |
Changed in widelands: | |
milestone: | none → build16-rc1 |
To post a comment you must log in.
perhaps a place to start for the brave one who implements this feature: www.libsdl. org/cgi/ docwiki. cgi/Using_ OpenGL_ With_SDL
http://