Comment 24 for bug 536367

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SirVer (sirver) wrote :

IIRC fugitive workers keep the ware they carry and drop it in the warehouse they eventually reach (easy to see: burn a lumberjacks house when the worker is on his way home with a trunk). I doubt it has to do with bug 920316.

There have been two features which have been touching on the economy code:
- The ships feature (I do not know how heavily, but I see this as the most likely)
- The max wares feature (does not touch on the economy code itself, but changes a lot of requests around).

Is there an absolute surefire way to reproduce this? I remembered a bug reporter that said something like "whenever a build a farm on this and this field it never finishes", but I was unable to find this bug report and its savegame. Currently, it is really hard to know if you have fixed the bug or not (I assume that fixing the bug is avoiding the game getting into a state where wares are forgotten - finding the cause for this from a savegame that only has the final state and not the transition will be quite hard).