For buildings were the worker has to leave, we should move some sleep time to the worker, away from the building.
Especially the harvesting part of farmers/farms, and fisher. E.g the Atlantean fisher spends 3 seconds fishing and 16 in his building. Should be the other way around or better no sleep time in the building since we do not have a working animation for the building.
For buildings were the worker has to leave, we should move some sleep time to the worker, away from the building.
Especially the harvesting part of farmers/farms, and fisher. E.g the Atlantean fisher spends 3 seconds fishing and 16 in his building. Should be the other way around or better no sleep time in the building since we do not have a working animation for the building.