unify Program sequence for all tribes

Bug #1829761 reported by hessenfarmer on 2019-05-20
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
widelands
Undecided
Toni Förster

Bug Description

Program sequences of a lot of productionsites have been changed to fail early in the balancing efforts supported by WorldSavior. However some buildings were not changed. e.g. atlantean and Frisian toolproduction is failing early --> programm looks like

skip unless ware is needed
consume = ware (this is where it fails)
sleep
animate
produce = ware

empire and barbarian tool production is still failing late -->

skip unless needed
sleep
consume (here we first sleep and then fail)

I think this should be unified for all comparable productionsites of the tribes to have fair chances here.

Related branches

GunChleoc (gunchleoc) on 2019-05-26
tags: added: tribes
Changed in widelands:
status: New → Confirmed
Changed in widelands:
assignee: nobody → Toni Förster (stonerl)
Toni Förster (stonerl) wrote :

For buildings were the worker has to leave, we should move some sleep time to the worker, away from the building.

Especially the harvesting part of farmers/farms, and fisher. E.g the Atlantean fisher spends 3 seconds fishing and 16 in his building. Should be the other way around or better no sleep time in the building since we do not have a working animation for the building.

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