I'm getting desyncs on the same machine if I compile 1 branch with GCC and the other with Clang. So, I guess we have a cross-platform/cross-compiler issue here. I'll look into the random number generator and floating point numbers.
I'm getting desyncs on the same machine if I compile 1 branch with GCC and the other with Clang. So, I guess we have a cross-platform/ cross-compiler issue here. I'll look into the random number generator and floating point numbers.