Good catch!
pick_shipname() is already using game.logic_rand(), which is the correct random function.
We could try using a new playercommand in EditorGameBase::create_ship to see if that helps.
Good catch!
pick_shipname() is already using game.logic_rand(), which is the correct random function.
We could try using a new playercommand in EditorGameBase: :create_ ship to see if that helps.