Comment 15 for bug 1705950

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hessenfarmer (stephan-lutz) wrote :

hi everybody,
I wasn't aware of the problems with save games cause I did never try to load a savegame. This is really a serious problem to tell my story.
the possibility to modify the menu would have been just the cherry on the cake. (In fact I was thinking exactly about the same thing as kaputtnik described. Amalea would give the objective to find the plans or the manual and if found the "normal" building could be built.)

But the savegame problem really hit me. When I started to work on the scenario I tried to create a weak and weirded economy which is not really possible with the given buildings. (for example the well will produce water at 65 % when there is no water ressource at all. the farm will plant wheat even in the desert.) I will try to figure out a solution but the way to modify the buildings in the scenario was really appealing to me to get my story transported.

If we can fix this or at least identify a smart workaround then I think I can tell a really nice scenario story. If we need to identify why this mess exists and a lot of the economy is not working correctly well in every saga there is an evil governor or custodian (very often a younger brother or an unprivileged cousin). So I think we can give a nice explanation why the mess exists and it is our (and Lutius ) duty to resolve it.

so in short YES I think I really need custom entities to get this to work properly.

best regards hessenfarmer