empire mission 4
Bug #1705950 reported by
hessenfarmer
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Wishlist
|
Unassigned |
Bug Description
This ist to track the development for a empire 4 mission.
Basic storyline:
Lutious and his crew are returning to fremil. they find a complete economic mess, which they need to resolve first to be able to beat the babarians
Related branches
lp:~widelands-dev/widelands/Mission4
- GunChleoc: Approve
- Klaus Halfmann: Approve
- hessenfarmer: Needs Resubmitting
- kaputtnik (community): Approve (testing)
-
Diff: 2530 lines (+2355/-1)25 files modifieddata/campaigns/campaigns.conf (+5/-0)
data/campaigns/emp04.wmf/elemental (+13/-0)
data/campaigns/emp04.wmf/objective (+4/-0)
data/campaigns/emp04.wmf/player_names (+22/-0)
data/campaigns/emp04.wmf/player_position (+7/-0)
data/campaigns/emp04.wmf/port_spaces (+9/-0)
data/campaigns/emp04.wmf/scripting/helper_functions.lua (+37/-0)
data/campaigns/emp04.wmf/scripting/init.lua (+21/-0)
data/campaigns/emp04.wmf/scripting/mission_thread.lua (+551/-0)
data/campaigns/emp04.wmf/scripting/starting_conditions.lua (+232/-0)
data/campaigns/emp04.wmf/scripting/texts.lua (+710/-0)
data/campaigns/emp04.wmf/scripting/tribes/brewery1.lua (+56/-0)
data/campaigns/emp04.wmf/scripting/tribes/farm1.lua (+68/-0)
data/campaigns/emp04.wmf/scripting/tribes/foresters_house1.lua (+46/-0)
data/campaigns/emp04.wmf/scripting/tribes/foresters_house2.lua (+44/-0)
data/campaigns/emp04.wmf/scripting/tribes/init.lua (+56/-0)
data/campaigns/emp04.wmf/scripting/tribes/lumberjacks_house1.lua (+55/-0)
data/campaigns/emp04.wmf/scripting/tribes/lumberjacks_house2.lua (+54/-0)
data/campaigns/emp04.wmf/scripting/tribes/mill1.lua (+57/-0)
data/campaigns/emp04.wmf/scripting/tribes/trainingcamp1.lua (+172/-0)
data/campaigns/emp04.wmf/scripting/tribes/well1.lua (+61/-0)
data/campaigns/emp04.wmf/scripting/tribes/well2.lua (+60/-0)
data/campaigns/emp04.wmf/version (+11/-0)
data/tribes/empire.lua (+2/-1)
data/tribes/init.lua (+2/-0)
lp:~widelands-dev/widelands/dynamic_tribe_loading
On hold
for merging
into
lp:widelands
- GunChleoc: Needs Fixing
- SirVer: Approve
-
Diff: 1507 lines (+303/-549)28 files modifieddata/tribes/init.lua (+32/-384)
src/logic/map_objects/tribes/building.cc (+17/-20)
src/logic/map_objects/tribes/building.h (+4/-1)
src/logic/map_objects/tribes/carrier.cc (+1/-1)
src/logic/map_objects/tribes/carrier.h (+1/-1)
src/logic/map_objects/tribes/constructionsite.cc (+1/-1)
src/logic/map_objects/tribes/constructionsite.h (+1/-1)
src/logic/map_objects/tribes/dismantlesite.cc (+1/-1)
src/logic/map_objects/tribes/dismantlesite.h (+1/-1)
src/logic/map_objects/tribes/market.cc (+3/-3)
src/logic/map_objects/tribes/market.h (+1/-1)
src/logic/map_objects/tribes/militarysite.cc (+1/-1)
src/logic/map_objects/tribes/militarysite.h (+1/-1)
src/logic/map_objects/tribes/production_program.cc (+1/-1)
src/logic/map_objects/tribes/productionsite.cc (+12/-12)
src/logic/map_objects/tribes/productionsite.h (+2/-2)
src/logic/map_objects/tribes/soldier.cc (+1/-1)
src/logic/map_objects/tribes/soldier.h (+1/-1)
src/logic/map_objects/tribes/trainingsite.cc (+1/-1)
src/logic/map_objects/tribes/trainingsite.h (+1/-1)
src/logic/map_objects/tribes/tribe_descr.h (+2/-0)
src/logic/map_objects/tribes/tribes.cc (+99/-44)
src/logic/map_objects/tribes/tribes.h (+53/-26)
src/logic/map_objects/tribes/warehouse.cc (+1/-1)
src/logic/map_objects/tribes/warehouse.h (+1/-1)
src/logic/map_objects/tribes/worker_descr.cc (+32/-18)
src/logic/map_objects/tribes/worker_descr.h (+11/-3)
src/scripting/lua_root.cc (+20/-20)
lp:~widelands-dev/widelands/add_custom_building
- hessenfarmer: Approve
-
Diff: 515 lines (+242/-78)12 files modifiedsrc/game_io/game_loader.cc (+9/-0)
src/io/filewrite.cc (+1/-1)
src/io/filewrite.h (+1/-1)
src/logic/game.cc (+6/-0)
src/logic/map_objects/tribes/tribe_descr.cc (+30/-60)
src/logic/map_objects/tribes/tribe_descr.h (+2/-0)
src/logic/map_objects/tribes/tribes.cc (+88/-4)
src/logic/map_objects/tribes/tribes.h (+6/-0)
src/map_io/map_scripting_packet.cc (+21/-11)
src/scripting/lua_path.cc (+40/-1)
src/scripting/lua_root.cc (+37/-0)
src/scripting/lua_root.h (+1/-0)
Changed in widelands: | |
importance: | Undecided → Wishlist |
tags: |
added: campaign empire removed: whishlist |
Changed in widelands: | |
assignee: | nobody → hessenfarmer (stephan-lutz) |
Changed in widelands: | |
status: | New → Confirmed |
Changed in widelands: | |
status: | Confirmed → In Progress |
Changed in widelands: | |
status: | In Progress → Fix Committed |
milestone: | none → build20-rc1 |
assignee: | hessenfarmer (stephan-lutz) → nobody |
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the uploaded file is how far I came.
What I need is some input what and how to screw up further and how to set up a road network that is a complete mess as well. For the roads we have to take into account, that the buildings are placed randomly.