Comment 11 for bug 1705950

Revision history for this message
hessenfarmer (stephan-lutz) wrote :

hi kaputtnik,
glad you found my sophisticated chaos. ;-)
The behaviour of the farm is purely intentional. I wanted to have a farm with a very low productivity so I exchanged the original farm against a negatively tuned clone. As the working area of the farm is defined by the farmer I had to clone the farmer as well (therefore I am not sure whether your crash hasn't been created by me;-)). So first I reduced the farmer's planting radius to 1 which results in the 2 filled circles while showing the working area. As this turned out to deliver 50% productivity I further screwed the farmer to only plant at big building lots so it is telling you "no fields" with full intention. I will try to set the radius to 2 again if this still gives me 0% productivity.
Further buildings that I modified are:
the well ( reduced productivity without ressource from 65% to 10%)
the lumberjack (reduced working area by around 60 %)
the forester (increased sleeping time a lot)
the mill (uses 2 wheat instead of 1)
the brewery (uses 3 water instead of one)
the training camp (stores only 1 weapon each and only 2 soldiers could be trained)

furthermore
all fish and water in the starting area has been removed from the map within starting_conditions.lua (I had to bypass the default amount of ressources to create real unefficiency).
The mines are intentionally placed over the wrong ressources.
No ressources at startup so you need to dismantle some buildings but you shouldn't dismantle all and every because some are still working fine.
the road network is created to be as stupid as it could be.

The idea is that amalea gives some advice what to do to get the economy working again. but I have to test my chaos first to find the right order of actions to advice for.
So I will look into the crash and test if there really is a deadlock regarding the builders. I think as soon as you got stuck you could free one worker and dismantle another building.

What I really could use would be a way to incorporate my "screwed up buildings into the build menu and modify it under the game (because I am thinking about a "recover the lost plans how to construct building "x" plans" objective using the artefacts.

Anyhow any quest that would fit into this story would be welcome. any other idea to further mess up the economy as well.

regards hessenfarmer

PS: Hint for farm and lumberjack they return the necessary tool when dismantled