The change was intended and requested by me while reviewing the merged branch. My arguments why I wanted this change:
- Consistency with the behavior of other dialogs. The construction and enhance* dialogs also stay open. That is, they are opened when construction/enhancing starts and open the matching building dialog when done.
- When dismantling a building for its building space it is useful to know when its done (okay, a weak argument).
- The window can be closed with a right click so (in my opinion) it is no big problem when not needed.
The change was intended and requested by me while reviewing the merged branch. My arguments why I wanted this change: enhancing starts and open the matching building dialog when done.
- Consistency with the behavior of other dialogs. The construction and enhance* dialogs also stay open. That is, they are opened when construction/
- When dismantling a building for its building space it is useful to know when its done (okay, a weak argument).
- The window can be closed with a right click so (in my opinion) it is no big problem when not needed.
To change this back: The relevant changes when adding it were: /bazaar. launchpad. net/~widelands- dev/widelands/ notifications_ buildingwindows /revision/ 8153/src/ logic/player. cc
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* I also take the blame for opening the "currently enhancing" window. ;-)