We are using the idle animation and the Barbarian Warehouse as testcases for scaling animation images, so they have been exported bigger. These 2 animations need to be reverted before Build 20 unless we finish the spritemap implementation and reexport all buildings from Blender.
We are using the idle animation and the Barbarian Warehouse as testcases for scaling animation images, so they have been exported bigger. These 2 animations need to be reverted before Build 20 unless we finish the spritemap implementation and reexport all buildings from Blender.