Working animation of barbarians shipyard is sharper and bigger

Bug #1659133 reported by Notabilis
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
widelands
Fix Released
Undecided
Unassigned

Bug Description

The "working animation" of the barbarians shipyard building is sharper and bigger than the image of the building when the worker is inside between two trips.

Tags: graphics

Related branches

Revision history for this message
GunChleoc (gunchleoc) wrote :

We are using the idle animation and the Barbarian Warehouse as testcases for scaling animation images, so they have been exported bigger. These 2 animations need to be reverted before Build 20 unless we finish the spritemap implementation and reexport all buildings from Blender.

tags: added: graphics
Changed in widelands:
status: New → Confirmed
milestone: none → build20-rc1
GunChleoc (gunchleoc)
Changed in widelands:
assignee: nobody → GunChleoc (gunchleoc)
status: Confirmed → In Progress
GunChleoc (gunchleoc)
Changed in widelands:
status: In Progress → Fix Committed
assignee: GunChleoc (gunchleoc) → nobody
Revision history for this message
GunChleoc (gunchleoc) wrote :

Fixed in build20-rc1

Changed in widelands:
status: Fix Committed → Fix Released
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