Working animation of barbarians shipyard is sharper and bigger
Bug #1659133 reported by
Notabilis
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Undecided
|
Unassigned |
Bug Description
The "working animation" of the barbarians shipyard building is sharper and bigger than the image of the building when the worker is inside between two trips.
Related branches
lp:~widelands-dev/widelands/bug-1659133-animation-scaling
- Klaus Halfmann: Approve (review, compile, tesplay, regression tests)
-
Diff: 58 lines (+1/-5)2 files modifieddata/tribes/buildings/productionsites/barbarians/shipyard/init.lua (+0/-2)
data/tribes/buildings/warehouses/barbarians/warehouse/init.lua (+1/-3)
Changed in widelands: | |
assignee: | nobody → GunChleoc (gunchleoc) |
status: | Confirmed → In Progress |
Changed in widelands: | |
status: | In Progress → Fix Committed |
assignee: | GunChleoc (gunchleoc) → nobody |
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We are using the idle animation and the Barbarian Warehouse as testcases for scaling animation images, so they have been exported bigger. These 2 animations need to be reverted before Build 20 unless we finish the spritemap implementation and reexport all buildings from Blender.