Comment 1 for bug 1408712

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SirVer (sirver) wrote :

I think a simple rotate will fix that. world/terrains/init.lua contains a "fps" (frames per second) parameter for each animated texture - you can adjust the wave rolling speed with that.

The original idea was that ice sea is more stormy than desert see - but if you believe there is a benefit in making the graphics mesh better, I do not see an issue at all.