I think a simple rotate will fix that. world/terrains/init.lua contains a "fps" (frames per second) parameter for each animated texture - you can adjust the wave rolling speed with that.
The original idea was that ice sea is more stormy than desert see - but if you believe there is a benefit in making the graphics mesh better, I do not see an issue at all.
I think a simple rotate will fix that. world/terrains/ init.lua contains a "fps" (frames per second) parameter for each animated texture - you can adjust the wave rolling speed with that.
The original idea was that ice sea is more stormy than desert see - but if you believe there is a benefit in making the graphics mesh better, I do not see an issue at all.