I'm on Win7 and I use Tino's builds, therefore the version I tested it with is r6567. It is equal whether OpenGL is enabled or not.
I just start Widelands, start the editor, and load any map. Then I set a new origin. The strange lines will appear.
When I load another map or just quit the editor, Widelands crashes. I cannot remember this happened when I reported the original bug.
I'm on Win7 and I use Tino's builds, therefore the version I tested it with is r6567. It is equal whether OpenGL is enabled or not.
I just start Widelands, start the editor, and load any map. Then I set a new origin. The strange lines will appear.
When I load another map or just quit the editor, Widelands crashes. I cannot remember this happened when I reported the original bug.