Yes. I think Daniel is correct in this regard. As mentioned in #21 and #24 disabling the fade animation only reduces the time that the artifact is displayed, it is definitely still there.
I can also confirm that the problem behavior exists on Intel graphics chips as well as nVidia.
There's no impact to functionality though, so I can see why it was a lower priority during the release push.
Yes. I think Daniel is correct in this regard. As mentioned in #21 and #24 disabling the fade animation only reduces the time that the artifact is displayed, it is definitely still there.
I can also confirm that the problem behavior exists on Intel graphics chips as well as nVidia.
There's no impact to functionality though, so I can see why it was a lower priority during the release push.