Comment 70 for bug 676166

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Arpad Borsos (swatinem) wrote : Re: Screen corruption when resuming from suspend/hibernate

Thanks a lot for the fix and also the explanation.

I have another question however: Why does unity need a fullscreen texture (1280x800x4 bytes) at all for this invisible window. Does this contribute to the high memory usage of unity? Isnt it better to just create geometry (for the events and such) but without needing an invisible texture that wastes 4M of my precious memory?