Also, something I noticed earlier this year in Unity that is probably still true:
Unity treats "touch" as a gesture. "touch" probably should never be a gesture. Responding to "tap" and "drag" is enough to control the appearance of the grab handles.
If you remove Unity's sensitivity to all initial "touch" events then some of the perceived ambiguity in this argument should be resolved.
Also, something I noticed earlier this year in Unity that is probably still true:
Unity treats "touch" as a gesture. "touch" probably should never be a gesture. Responding to "tap" and "drag" is enough to control the appearance of the grab handles.
If you remove Unity's sensitivity to all initial "touch" events then some of the perceived ambiguity in this argument should be resolved.