OK, so all the ofono parts of this issue are resolved in bug 1419675. The fix for that bug has landed in vivid, and I can't reproduce this one anymore.
Unity8 should still time out if a wizard page is taking too long, and I'll remake this bug to be about that issue. But there's no longer a user-visible flaw associated with this issue right now in vivid. So I'll also take off the tags marking this bug as a critical issue.
OK, so all the ofono parts of this issue are resolved in bug 1419675. The fix for that bug has landed in vivid, and I can't reproduce this one anymore.
Unity8 should still time out if a wizard page is taking too long, and I'll remake this bug to be about that issue. But there's no longer a user-visible flaw associated with this issue right now in vivid. So I'll also take off the tags marking this bug as a critical issue.