No need for another bug, because the code you're using isn't released yet. I am still working on improving it even today. And comments like yours are important feedback that I'm considering...
P.S. Maybe a good workaround is to enable "Force full screen redraws (buffer swap) on repaint" while disabling "Sync To VBlank". That *should* revert to old-style timing while also eliminating tearing.
No need for another bug, because the code you're using isn't released yet. I am still working on improving it even today. And comments like yours are important feedback that I'm considering...
P.S. Maybe a good workaround is to enable "Force full screen redraws (buffer swap) on repaint" while disabling "Sync To VBlank". That *should* revert to old-style timing while also eliminating tearing.