Comment 14 for bug 841527

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Pavel Rojtberg (rojtberg) wrote :

I still think that one should look at the blur code before blacklisting. Blur should perform good on any GL 2.0+ hardware. And if it does not there must be a bug in the blur code.
As I previously said - the blur plugin provided by compiz runs fine on the same hardware where the Unity Blur fails.
Even if you "fix" the performance issue by throwing faster hardware at it, you still have higher power consumption.