@MVO The same thing applies in non-autohide cases too, and my fix should work in both cases. The launcher doesn't get re-drawn until you pass your mouse over it, and in the code currently on Precise, the animation waits for a redraw to happen.
My fix prompts a redraw to happen immediately after the launcher receives a DBus event from SC.
@MVO The same thing applies in non-autohide cases too, and my fix should work in both cases. The launcher doesn't get re-drawn until you pass your mouse over it, and in the code currently on Precise, the animation waits for a redraw to happen.
My fix prompts a redraw to happen immediately after the launcher receives a DBus event from SC.