As you will see in the attached log file (created by using the previously-attached tester and performing the steps in the opening report):
1. Up and Down initially result in accessible events:
>>> KEY PRESSED: Up <<< KEY RELEASED: Up object:state-changed:focused(1, 0, 0) source: [password text | Enter password for Joanmarie Diggs] host_application: [application | unity-greeter] >>> KEY PRESSED: Down <<< KEY RELEASED: Down object:state-changed:focused(1, 0, 0) source: [push button | Login as Guest Session] host_application: [application | unity-greeter] >>> KEY PRESSED: Up <<< KEY RELEASED: Up object:state-changed:focused(1, 0, 0) source: [password text | Enter password for Joanmarie Diggs] host_application: [application | unity-greeter]
2. But after arrowing within the menu that results from pressing F10 and then pressing Escape, events go AWOL:
>>> KEY PRESSED: Escape object:state-changed:iconified(0, 0, 0) source: [window | ] host_application: [application | unity-greeter] window:deactivate(0, 0, Login Screen) source: [frame | Login Screen] host_application: [application | unity-greeter] <<< KEY RELEASED: Escape >>> KEY PRESSED: Down <<< KEY RELEASED: Down >>> KEY PRESSED: Up <<< KEY RELEASED: Up >>> KEY PRESSED: Down <<< KEY RELEASED: Down >>> KEY PRESSED: Up <<< KEY RELEASED: Up >>> KEY PRESSED: Down <<< KEY RELEASED: Down >>> KEY PRESSED: Up <<< KEY RELEASED: Up >>> KEY PRESSED: Up <<< KEY RELEASED: Up >>> KEY PRESSED: Down <<< KEY RELEASED: Down
As you will see in the attached log file (created by using the previously-attached tester and performing the steps in the opening report):
1. Up and Down initially result in accessible events:
>>> KEY PRESSED: Up state-changed: focused( 1, 0, 0) state-changed: focused( 1, 0, 0) state-changed: focused( 1, 0, 0)
<<< KEY RELEASED: Up
object:
source: [password text | Enter password for Joanmarie Diggs]
host_application: [application | unity-greeter]
>>> KEY PRESSED: Down
<<< KEY RELEASED: Down
object:
source: [push button | Login as Guest Session]
host_application: [application | unity-greeter]
>>> KEY PRESSED: Up
<<< KEY RELEASED: Up
object:
source: [password text | Enter password for Joanmarie Diggs]
host_application: [application | unity-greeter]
2. But after arrowing within the menu that results from pressing F10 and then pressing Escape, events go AWOL:
>>> KEY PRESSED: Escape state-changed: iconified( 0, 0, 0) deactivate( 0, 0, Login Screen)
object:
source: [window | ]
host_application: [application | unity-greeter]
window:
source: [frame | Login Screen]
host_application: [application | unity-greeter]
<<< KEY RELEASED: Escape
>>> KEY PRESSED: Down
<<< KEY RELEASED: Down
>>> KEY PRESSED: Up
<<< KEY RELEASED: Up
>>> KEY PRESSED: Down
<<< KEY RELEASED: Down
>>> KEY PRESSED: Up
<<< KEY RELEASED: Up
>>> KEY PRESSED: Down
<<< KEY RELEASED: Down
>>> KEY PRESSED: Up
<<< KEY RELEASED: Up
>>> KEY PRESSED: Up
<<< KEY RELEASED: Up
>>> KEY PRESSED: Down
<<< KEY RELEASED: Down